And this helps, as there are hidden areas scattered throughout that require both lateral thinking and practical tightrope walking to reap special items, ammo, and health bonuses. Your choice of Fireseed sibling can traverse all sorts of apparatus, including hanging wreckages and twisted iron meshes, and are fairly nimble to boot. The scenery often obscures your next waypoint, giving you just enough mental exercise to keep you engaged and never frustrated, and before you know it you’re climbing the twisted appendages of shattered high-rises and making leaps of faith to your next destination. The original Turok took a leaf out of Tomb Raider's book, and, while there aren't really any puzzles here, per se, there is a smart assembly, and often verticality, to each stage, that requires active thought and exploration. ![]() Additionally, it has proper stage design, the kind that requires you to actually look around, scale your environment, and figure out a path for progress. ![]() Doors auto open without need for a button press, crouching is automatically engaged, you accumulate ammo but never need to reload, and the entire thing skates along at a breakneck pace. It’s beautifully streamlined, the controls taking all of 60 seconds to lock in. There’s something wonderful about this era of first-person shooters, where experimentation with the polygon was starting to flourish, that Turok 3 really serves to highlight. Halfway through, by which point you'll have the awesomness of the grappling hook, your weapon wheel will be absolutely stacked with heavy-duty armaments to put to use. The bow upgrades, too, offer a stealth alternative, allowing you to pick off marks at distance with an arrow. Combat isn't overly complex or challenging, as long as you employ some decent avoidance strategies, but it feels good to burst the bad guys up close or rattle through them with the assault rifle. Heads pop and spatter walls, limbs can be vaporised by well-placed shotgun rounds, and there are giblets galore. The original was slower and heavier, with an emphasis on scaling and exploration, while here it is pacy and generally more action-oriented, littered with ammo and heavy weaponry, and bloody as hell. Turok 3 is a good example of an FPS series inching toward the modern mould. Picking up with Oblivion clawing his way out of a warp atop a skyscraper, the player has the option of starting as either Joshua or Danielle Fireseed, with the overarching goal of vanquishing Oblivion and protecting a dreamed-of child who is the last of the Fireseed line. This finale takes place directly after the events of its predecessor, where the universe was all but destroyed by Oblivion, a vengeful cosmic god who looks a bit like a multi-eyed version of Resident Evil's Nemesis. Nightdive Studios, now the go-to for classic FPS restorations, has finally closed the circle four years after its Turok 2 remaster.Ĭaptured on Nintendo Switch (Handheld/Undocked) ![]() Even with its terrible draw distance, concealed by a prominent fog effect that limited your vision to mere meters, it was undeniably well-made, highly atmospheric, and full of clever implementations.įast forward to the end of the Nintendo 64’s life and the mainline series came to a conclusion in 2000's Turok 3: Shadow of Oblivion. For American publisher Acclaim, 1997’s Turok on the Nintendo 64 was a certified hit. In 1992, Valiant Comics rebooted Turok with more of a sci-fi lean, which is where the original Nintendo 64 games drew inspiration for their characteristic blend of futuristic elements. Back then, Turok, dubbed Son of Stone, was indeed a dinosaur hunter, using wit and muscle to overcome a clashing of the species. ![]() Turok first appeared in 1954 in Dell Comics, an American publisher notable for World War II-themed fiction and Warner Brothers licenses.
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